Often times the designers and art directors and developers and even the creative directors I share my work days with forget or do not consider the user experience and how interface design and how the user experience unfolds in relation to promotions and general absorption of the interactive design we produce as a team. It has become increasingly important to me how the mind absorbs the experience of interacting with a piece of motion or content or visual representation, no matter how minimal or simple it may appear; the simpler the more of interest really. As i return to my systematic regimented drawing practice again, my mind has once again become calmed and reevaluations and alternate paths present themselves once again. One of the rising grassy noles is that of how a user interacts with what is available to them to consume and experience. Poor thought into the elements presented can be detrimental to the UX. And simpler is of interest when it is apropo and when it is to the point and includes the important pieces of the interactive moment. As my new portfolio site takes form a desire for ease of use and of the central elements is often in my mind, but many executions are resulting in a variety of executions and reevaluation of some of my recent works collectively as a group and as a individual artist.
September 14, 2007
UX as central to interactive design and self exploration?
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